Weighty platforming
Commit to each jump, read moving hazards and recover before the next strike.

A platformer with weight: every jump counts, every strike has recovery, and the oni learn your routes. Pick a character and a world before you start.
Arrow keys or WASD, space jumps, J strikes.



Commit to each jump, read moving hazards and recover before the next strike.
Different silhouettes and timings change how a familiar route feels.
Cross the Bamboo Night and Shrine Dusk environments already included in the build.
Playable nowOne button, thirty-four ways to play.
Playable nowRooftop, edge, speed. Do not think about it.
Playable nowTwo thumbs, no cover system, a lot of metal.
Playable nowThirty cards, one hero, one duel against the AI.
Early buildOne hit kills. You first.